August 21, 2008
Sean "Obsidian" Potter
Nick "Tesseract" Wolfgang
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I started off the benchmarking process with some of our typical gaming benchmarks. Once again, I'm testing with Windows Vista 64-bit with Service Pack 1. As we've seen with previous reviews, Windows Vista really hits hard when it comes to gaming performance. The 32-bit version shows decrease in FPS in most games, but the 64-bit version shows an even greater decrease. Many of these cards we test with are capable of much higher framerates, but, well... it's 64-bit Vista.
I have some animosity towards Vista, having lost my workstation's hard drive recently. In the future, BIOSLEVEL.com may try to deviate away from Windows benchmarks all together. This will both increase the focus of our site, as well as giving us more time to work with the products in Linux while under deadlines.
Since a Linux port of Unreal Tournament 3 has yet to be released for Linux, I use Unreal Tournament 2004 as a benchmark to compare Linux and Windows performance from videocards and processors. Although an older game, the framerate is still a good determining factor of how good a videocard is. I tested Unreal Tournament 2004 with everything set the maximum settings, at our default resolution, 1280x1024. I'm also using the OpenGL rendering engine, as that is the only available engine in Linux.

Despite there not yet being a Linux port, Unreal Tournament 3 is one of the latest PC games out and uses the powerful Unreal Engine 3. Games such as Bioshock, Turok, and others also use this engine, making Unreal Tournament 3 a great benchmark to give an idea how these games will perform as well.

Is one of the latest, cutting-edge games. Additionally, Crysis has a 64-bit port whereas Unreal Tournament 3 does not. I found gameplay to be mostly unplayable with anything higher than the default medium settings. I'm attributing this to an issue with the 64-bit version of Vista. Microsoft's 64-bit operating system just doesn't seem ready for the prime time yet.
